It also works desirably for meshes that have open edges. The maximum value of Strength has been increased to 150, which can make the smoothing effect dramatically more intense. The new mesh smoothing algorithm allows you to get more desirable results without unnecessary extra mesh sliding and shrinking. LW Brush 1.05 : LWB Smooth has been greatly improved. The maximum value of Strength in Blur mode has been increased to 150, which can make the smoothing effect dramatically more intense, especially effective for smoothing weights on a high polygon count object. Paint Weights 1.05 : Fixed an issue where all elements in Layout’s viewports could not completely update immediately after painting weights, in LightWave 2018.0.4 or later. ![]() The Smoothing Group numbers of polygons newly created by editing are correctly taken from those of the original polygons. If necessary, please download and re-install them.ģD Sticker 1.01, LW Brush 1.06, MetaMesh 1.12 and BooleanTool 1.04 :Īdded support for Smoothing Groups the new feature in LightWave version 2019. There are update files available for users who want to use 3rd Powers plugins on the new macOS. MetaMesh 1.14 : Regularly modified and improved the Meta-Meshing algorithm.ĬageDeformer 1.11 and LatticeDeformer 2.02 : Fixed an issue that could cause Layout to crash when loading a scene with embedded Metamorphic data.Ĭompatibility with LightWave 2020 : We have released updates for all our products, which provide compatibility with LightWave 2020 by adding support for the changes.Ĭompatibility with macOS Catalina 10.15 : All of 3rd party plugins need to be notarized by apple, to run by default since macOS Catalina 10.15. ![]() Elements in background layers other than polygonal faces and patches, such as one-point polygons, two-point polygons, curves, Metaballs and Skelegons can also be duplicated. I will be doing more Lightwave plugin tutorials and reviews before Christmas this year, so please stay tuned.3D Sticker 1.04 : While you stretch the placement grid in Translate mode, the number of segments in the grid will change automatically and dynamically. I have used this over and over again over several years now, texturing cables, handrails, braided wires, water tubes, tunnels and more and more. This is clearly hands down the best UV mapping plugin for Lightwave for this purpose. I have had problem of this crashing on models which had problems. If the model has no modeling errors this will work. ![]() You just need to select two points along a line, this will tell to the plugin to look a position for a seam. UV_Creeper is super simple to use and it gives near perfect and often completely perfect results on shapes like tubes or wires. It’s great to see Lightwave plugin developers here in Japan. ![]() site has whole collection of their plugins and also you can find their stuff in their yummy! website which is completely in Japanese. I made a video about using a very useful UV_Creeper plugin by Pictrix, great developer here in Japan who have done Lightwave plugins such as PX_Bezier. Pictrix website is in Japanese, but don’t worry.
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